Medals turn completed runs into equipment progress. The official description says you earn Medals and unlock better guns. Current walkthrough footage also shows reward pads and shops that use “Trophy” wording. Until the live UI proves two separate currencies or an exchange, treat those labels cautiously and read the exact wallet and price shown by your server.
Claim the completed run
Enter a numbered stage, follow the enemy counter, and finish the displayed target. Then look for the reward pad before pushing farther or returning to spawn. Read the amount, activate the pad, and check the balance afterward. A robot kill, completed counter, visible pad, and credited wallet change are four separate observations.
This matters because skipping the pad can make a successful run look unprofitable. If the next corridor is difficult, bank the reward first. If the stage resets or sends you elsewhere, confirm where the balance appears before assuming the claim failed.
Keep reward, balance, and cost separate
Reward
The amount displayed on a completed stage pad. Dated videos show examples such as 20 and 75, but do not map every pad to a current stage.
Balance
The account's current Medal or Trophy wallet after earlier runs, codes, boosts, and purchases. A narrated balance is not one stage's payout.
Cost
The price attached to a gun or capsule. A clear September example shows Laser at 600 Trophies, but current servers own the live price.
Boosted amount
A reward changed by a paid or account boost. Keep it separate from the unboosted base rather than copying the larger number.
Simple subtraction is safe when all values come from the same current interface. If the target costs 600 and your matching balance is 330, the shortfall is 270. That does not tell you how many stages or minutes remain because the reward schedule and clear time are not fixed here.
Choose one purchase target
Before farming, pick a named gun or capsule and read its current price. A target prevents you from emptying the wallet on several items that do not improve the route. After each claim, compare the balance again. If the target changed price or stock, update the plan instead of forcing an old number.
Use Gun Shop for the purchase and equip sequence. For capsules, use Buddies and check both affordability and stock. Enough currency does not guarantee that a limited or rotating option is available.
Compare routes without a fake universal rate
A trustworthy Medals-per-minute figure needs the same version, stage, boost state, route, deaths, claim behavior, and clear time. Public sources do not provide that complete dataset. You can still compare your own routes:
- Record the starting wallet and active boosts.
- Run one manageable stage route for a fixed period.
- Claim every completed reward pad.
- Record the ending wallet and elapsed time.
- Repeat the same route after one controlled change.
Use the result for your account, not as a permanent public payout. A route that produces fewer headline Medals but completes reliably can be better than a higher stage that ends in repeated failures or missed claims.
Dated reward examples
Community footage reviewed for this guide shows low early pads labeled 20 Medals and 75 Medals, a shop example with Laser at 600 Trophies, and a later creator narration of 14,000 Trophies at a recorded Stage 30 endpoint. That same late example becomes 28,000 under a stated 2× boost. These values help you recognize reward-versus-boost context, not reconstruct the full current stage table.
Another narration mentions balances such as 330 and 865 during an early loop. Those are account states, not guaranteed rewards. Always bind a number to what the UI called it: pad, wallet, price, or boosted result.
When to spend and when to hold
Spend when a purchase solves the current bottleneck and you can confirm it is equipped. Hold when the next item is close, a Rebirth decision is imminent, or the shop label and wallet do not match. Because reset retention is not fully documented, read the Rebirth confirmation before carrying a large balance into a reset.
Do not assume unused currency is always wasted or always retained. The current panel and a small controlled observation are more reliable than a generic prestige rule from another simulator.
Common Medal mistakes
- Leaving a stage before claiming the reward pad.
- Treating every enemy as a fixed direct Medal drop.
- Confusing wallet balance with one run’s reward.
- Treating Medals and Trophies as separate or convertible without UI proof.
- Copying a boosted reward into an unboosted plan.
- Buying several untested items instead of one target.
- Assuming the highest stage always produces the best reliable rate.
- Entering Rebirth without checking currency retention.
Quick answers
What are Medals used for?
The official description directly connects Medals to unlocking better guns. Community footage also shows the same broader reward economy around Buddy capsules, but current labels and costs should be read in game.
Are Medals and Trophies the same?
Public footage uses both words, but no official conversion or two-wallet explanation is published. Use the exact current wallet and price labels.
Which stage is best for farming?
No universal answer is proven. Choose the highest route you can clear and claim consistently, then compare your own fixed-time results.
Do Medals survive Rebirth?
The complete reset and retention list is not established by the checked public material. Read the current confirmation before resetting.
Confidence: Medals unlocking better guns is official. Reward pads, Trophy wording, Laser's dated 600 price, and recorded reward examples are community-observed and may change.